Li-Ke Ma (马力克)

Engineer, WeRide

I am currently an engineer in WeRide, focusing on behavior prediction and motion planning. I got my Ph.D. degree from Tsinghua University, advised by Prof. Baining Guo. I was involved in joint Ph.D. program between Tsinghua University and Microsoft Research Asia (MSRA). As an intern in Internet Graphics group at MSRA, I was mentored by Dr. Yang Liu and Dr. Xin Tong. My research interests include physics-based simulation, motion control and reinforcement learning. My CV can be found here.
Ph.D in Computer Science, Tsinghua University, 2015 - 2021
Visiting Scholar, Simon Fraser University, 2018 - 2019
B.S. in Physics, Peking University, 2011 - 2015
B.S. in Economics, Peking University, 2011 - 2015
WeRide Inc., 2021 Jul - Present
Intern in IG Group, Microsoft Research Asia, 2019 Sep - 2021 Apr
Intern in IG Group, Microsoft Research Asia, 2016 Sep - 2018 July
Intern in Megvii, 2016 Jan - 2016 Jun

Towards Robust Direction Invariance in Character Animation

Li-Ke Ma, Zeshi Yang, Baining Guo, KangKang Yin
Computer Graphics Forum (Pacific Graphics), 39, 7(2019)

Computational Design and Fabrication of Soft Pneumatic Objects with Desired Deformations

Li-Ke Ma*, Yizhong Zhang*, Yang Liu, Kun Zhou, Xin Tong
ACM Transactions on Graphics (SIGGRAPH Asia), 36, 6(2017)
IGsolver is a C++ library implements several basic optimization algorithms (Newtown-Raphson algoritm for unconstrained optimization, SQP for equality constrained optimization).

IGsim is a tiny C++ library for FEM based deformable object simulation. It implements functions that calculate deformation energy, force, sitffness matrix and material gradient of neo-hookean materials.

Tetgen_gui is a GUI wrapper for Tetgen that facilitates the process of tetrahedralizaiton of 3D meshes. It takes in 3D models (obj/off/ply/stl) and outputs tetrahedron mesh, and supports exporting region information.
Email: milkpku [at] gmail.com
Address: Microsoft Tower 2, No. 5 Danling Street, Haidian District, Beijing, China, 100080