Li-Ke Ma (马力克)
Available for Opportunities
My research interests include reinforcement learning, agentic RL, and agent RSI (Recursive Self-Improvement). I was previously a research engineer at WeRide, focusing on E2E autonomous driving.
I received my Ph.D. from Tsinghua University, advised by Prof. Baining Guo, through the joint Ph.D. program with Microsoft Research Asia. At MSRA, I was mentored by Dr. Yang Liu and Dr. Xin Tong in the Internet Graphics group. My past research includes reinforcement learning, physics-based simulation, and motion control. My CV can be found here, and I also have a personal blog.
Education & Career
Ph.D in Computer Science, Tsinghua University, 2015 - 2021
Visiting Scholar, Simon Fraser University, 2018 - 2019
B.S. in Physics, Peking University, 2011 - 2015
B.S. in Economics, Peking University, 2011 - 2015
WeRide Inc., 2021 Jul - 2026 May
Intern in IG Group, Microsoft Research Asia, 2019 Sep - 2021 Apr
Intern in IG Group, Microsoft Research Asia, 2016 Sep - 2018 Jul
Intern in Megvii, 2016 Jan - 2016 Jun
Publications
Learning and Exploring Motor Skills with Spacetime Bounds
Computer Graphics Forum (Eurographics), 40, 2(2021)
Towards Robust Direction Invariance in Character Animation
Computer Graphics Forum (Pacific Graphics), 39, 7(2019)
Computational Design and Fabrication of Soft Pneumatic Objects with Desired Deformations
ACM Transactions on Graphics (SIGGRAPH Asia), 36, 6(2017)
Software
IGsolver is a C++ library implements several basic optimization algorithms (Newton-Raphson algorithm for unconstrained optimization, SQP for equality constrained optimization).
IGsim is a tiny C++ library for FEM based deformable object simulation. It implements functions that calculate deformation energy, force, stiffness matrix and material gradient of neo-hookean materials.
Tetgen_gui is a GUI wrapper for Tetgen that facilitates the process of tetrahedralizaiton of 3D meshes. It takes in 3D models (obj/off/ply/stl) and outputs tetrahedron mesh, and supports exporting region information.